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TypeMappingStrategy Class The TypeMappingStrategy class allows for a concrete instance of a class to be returned when only a generic type and ID are presented. The mapping is performed by TypeMappingPolicy policies. An example of this would be class MyFoo inherits from interface IFoo. When IFoo is requested to be built, a concrete class of MyFoo is returned. This would be determined through a TypeMappingPolicy policy that maps the MyFoo type to IFoo and some identifier. Reflection Strategy Classes The ConstructorReflectionStrategy, PropertyReflectionStrategy, and MethodReflection Strategy classes use the Dependency Injection model for injecting values. These three strategies are used extensively within the Composite UI Application Block. They provide a mechanism to determine whether any action should be taken on the constructor, property, or method during the Creation or Initialization stages. The constructor actions take place during the Creation stage, and the property and method actions take place during the Initialization stage. These three strategies use the [Dependency] and [CreateNew] attributes to define how they will behave. When the ConstructorReflectionStrategy class is used, it searches the class that is to be instantiated for a constructor that is decorated with the [InjectionConstructor] attribute. If none is found, then it will determine whether only one constructor exists and will use that constructor. However, if multiple constructors exist and none of them has the [InjectionConstructor] attribute, or the [InjectionConstructor] attribute is defined on multiple constructors, an exception will be raised. Listing 4-19 demonstrates the use of the ConstructorReflectionStrategy class with the [InjectionConstructor] attribute. Listing 4-19. Using ConstructorReflectionStrategy using System; using Microsoft.Practices.ObjectBuilder; namespace ObjectBuilderExample { public class MyClass { [InjectionConstructor()] public MyClass() { //construct } } }

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ThermalLabel Editor Add-on is a first-class barcode label designer component for .NET Windows desktop apps (WinForms & WPF) which empowers your own ...

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If coding our cartoon explosion seems like an awful lot of work for two simple frames of animation, you re right it is! Because we re using a blit display system, we don t have the luxury of the MovieClip object s play and stop methods. If you re doing a lot of animation, you will probably want to use movie clips for them. It s the natural choice and much more manageable. MovieClip objects are designed for exactly such a job, so there s no need to reinvent the wheel. You can use MovieClip and Sprite objects in a blit environment for the best of both worlds. In the racing car examples at the end of the chapter, I ll show you how to blit tiles into sprites so that you can use all the sprite properties like scaling and rotation.

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which is LibrarianSaveToStorage The method checkOutBook has an incomplete method isSameState that is used to test whether the input etag parameter and the to-be-retrieved book instance associated with the isbn number are identical The method isSameState is incomplete because the way that the cross-referencing of the client-supplied ETag identifier and the current hash code value is done depends on how the old hash code value is stored It s an implementation detail that is beyond the scope of this book If the method isSameState indicates that the state has not changed, Book is instantiated and the hash code is assigned to the input ETag value The instantiated value is returned If the method isSameState indicates that the state has changed, then the checkOutBook is delegated to the next Librarian instance (_nextcheckOutBook) In the implementation of checkInBook, a call is made to an incomplete method implementation, saveHashCode.

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RDLC GS1-128 .NET Barcode Generation Control - TarCode.com
RDLC GS1-128 .NET barcode generator helps users to print GS1-128 barcode images using .NET application templates in Visual Studio. RDLC reports ...

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Generate Barcode in RDLC Report NAV - EAN 128 - Microsoft ...
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However, blitting your animation does have one big advantage: it s always going to be less CPUintensive than playing movie clip animations. Is there some way to combine the speed of blitting and the convenience of movie clip animation There is! Even though you may not prefer it for writing code, Flash Professional is great for doing animation. It s possible for you to create all your animations as movie clips in Flash Professional, embed those clips into your code, and then cache each frame of the animation as a bitmap in an array when your game initializes. You can then use a custom method to loop through each bitmap in the array to re-create the movie clip animation as a blit animation. Adobe has published an excellent article by Michael James Williams that explains how to do just that. You can find it at the Adobe Developer Connection web site: http://www.adobe.com/devnet/flash/ articles/blitting_mc.html. We ve been importing all sorts of assets into our code, like sounds and images. But did you know that you can just as easily import Sprite and MovieClip objects directly from SWF files and access all their content and properties Here s how: 1. 2. In Flash Professional, select Export objects you need to access with code. Embed the SWF file into your code. for ActionScript for any

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NET GS1 - 128 Barcode Generation Control Tutorial page illustrates how to ... Draw GS1 - 128 barcode in Crystal Reports & Reporting Services & RDLC Reports ...

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Drawing, adding, or encoding Code 128 barcodes in RDLC Reports.
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