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//If the object's bottom-left corner is overlapping the cell //on its lower left side... if(platformMap[gameObject.bottom][gameObject.left] == platform) { overlapX = gameObject.xPos % maxTileSize; //Measure the y overlap from the far left side of the tile //and compensate for the object's height overlapY = maxTileSize - ((gameObject.yPos + gameObject.height) % maxTileSize); if(overlapY >= overlapX) { //Extra check to see whether the object is moving down //and that its top-left corner isn t also touching a platform if(gameObject.vy > 0 && platformMap[gameObject.top][gameObject.left] != platform) { //Collision on bottom gameObject.setY = (gameObject.mapRow * maxTileSize) + (maxTileSize - gameObject.height); gameObject.vy = 0; gameObject.jumping = false; } } else { //Collision on left gameObject.setX = gameObject.mapColumn * maxTileSize; gameObject.vx = 0; } } //If the object's bottom-right corner is overlapping the cell //on its lower right side... if(platformMap[gameObject.bottom][gameObject.right] == platform) { //Measure the x and y overlap from the far right and bottom //side of the tile and compensate for the object's //height and width overlapX = maxTileSize - ((gameObject.xPos + gameObject.width) % maxTileSize); o qr code generator c# codeproject Best 20 NuGet qrcode Packages - NuGet Must Haves Package
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